The groundbreaking shoot 'em up from the 1980s makes an unremarkable 3D comeback.

Poor, poor Nihon Bussan.  They've wasted so much time designing nudie mahjong simulations for horny salarymen that they've completely forgotten how to make REAL video games.  Want proof?  Just look at Terra Cresta 3D.  This was intended as a sequel to the clever vertically scrolling shooter released by Nichibutsu in the mid 1980's.  While there are few games that deserve a sequel more than Terra Cresta, you won't find a sequel that's a bigger letdown than Terra Cresta 3D.

Any way you look at it, this game is a failure.  It's not a worthy Terra Cresta sequel because the gameplay is so boring and uninspired.  It's got to be one of the least intense shooters on the Saturn, with a sluggish pace and a small amount of onscreen enemies.  These foes aren't nearly as crafty as they were in the real Terra Cresta either, flying in predictable formations which make them easy targets.  Finally, your ship is less versatile... it can only dock with two escort ships rather than the four available in Terra Cresta, and it can no longer transform into an unstoppable phoenix when all the pieces of the ship have been assembled.  This blazing bird does make a brief cameo appearance, filling the screen with its flaming tail feathers when both escorts have been collected, but it's just not as rewarding as taking the reigns of the mythological beast yourself.

Terra Cresta 3D doesn't work as a next generation gaming experience either because it isn't truly three dimensional, despite the polygonal graphics.  You can't control your altitude, and you can't target enemies flying above or below you like you could in Soukyugurentai or Layer Section.  The polygonal graphics are there just for show, and to be perfectly frank, it's not much of a show.  You'll spend a lot of time flying over flat, repetitive terrain with the occasional building or bridge jutting out of it.  After every second round, you'll take a detour through a black hole which leads to the boss of that stage.  During these battles, the perspective changes to a behind-the-ship view of the action, making the gameplay more awkward and the bullets much tougher to avoid.

If Nihon Busson had kept making video games rather than softcore pornography, they may have been able to catch and fix flaws like these, and Terra Cresta 3D could have been a respectable sequel to the arcade game.  Unfortunately, all those years of nudie mahjong have turned Nichibutsu into a hollow shell of its former self, incapable of understanding what made the first Terra Cresta great.  This game didn't stand a chance.

details

Terra Cresta 3D
Nichibutsu
Shooter

rating

  

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

This game makes an excellent alternative to sleep aids.  Best of all, you can rest assured that it's not habit-forming!

language barrier

The game is entirely in English.  Even if it weren't, Terra Cresta 3D is so straightforward that all the confusing Kanji in the world wouldn't have made it more difficult to play.

access time

It takes about four or five seconds to load each stage... giving you just enough time to put a better shooter into your Saturn.  Take your pick... most of them are!

trivial matters

The first Terra Cresta was released for a multitude of systems, including the NES.  The sequel was released exclusively for the PC Engine, Japan's answer to our own Turbografx-16.

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